Godot export
Export Godot sprites with Nearest-filter import notes.
Use the Godot preset to export pixel sprites, sprite sheets, 9-slice UI, and Tiled tilesets with the import notes that keep Godot from smoothing the art.
Use it before importing sprites into AnimatedSprite2D, SpriteFrames, NinePatchRect, or a tile workflow.

Exports
- Godot-labeled export notes
- Sprite sheet plus frame metadata
- PNG, 9-slice, tileset, or JSON output
Validation checks
- Nearest-filter import warning
- Pivot presence for animation
- Whole-number export scale
- Tile size mismatch
From clean source to a Godot-ready import.
Use the Godot preset to export pixel sprites, sprite sheets, 9-slice UI, and Tiled tilesets with the import notes that keep Godot from smoothing the art.
- 1
Prepare a clean source
Draw or reconstruct the sprite on a fixed grid so Godot receives real pixel cells.
- 2
Choose the Godot preset
Select the Godot export profile for sprite sheet, PNG, 9-slice, tileset, or JSON output.
- 3
Check pivots and frame cells
Keep each animation frame the same size and add pivots when the loop needs stable anchors.
- 4
Read the validation notes
Fix any scale, palette, tile, or likely-blur warnings before downloading the pack.
- 5
Import with Nearest filtering
Use the included notes to set Godot texture filtering to Nearest and avoid soft pixel edges.