PixelpondEngineOpen the Engine
Pixelpond Engine

Godot export

Export Godot sprites with Nearest-filter import notes.

Use the Godot preset to export pixel sprites, sprite sheets, 9-slice UI, and Tiled tilesets with the import notes that keep Godot from smoothing the art.

Use it before importing sprites into AnimatedSprite2D, SpriteFrames, NinePatchRect, or a tile workflow.

The Pixelpond Engine workspace with canvas, palette, preview, and export-validation panels visible.

Exports

  • Godot-labeled export notes
  • Sprite sheet plus frame metadata
  • PNG, 9-slice, tileset, or JSON output

Validation checks

  • Nearest-filter import warning
  • Pivot presence for animation
  • Whole-number export scale
  • Tile size mismatch
Workflow

From clean source to a Godot-ready import.

Use the Godot preset to export pixel sprites, sprite sheets, 9-slice UI, and Tiled tilesets with the import notes that keep Godot from smoothing the art.

  1. 1

    Prepare a clean source

    Draw or reconstruct the sprite on a fixed grid so Godot receives real pixel cells.

  2. 2

    Choose the Godot preset

    Select the Godot export profile for sprite sheet, PNG, 9-slice, tileset, or JSON output.

  3. 3

    Check pivots and frame cells

    Keep each animation frame the same size and add pivots when the loop needs stable anchors.

  4. 4

    Read the validation notes

    Fix any scale, palette, tile, or likely-blur warnings before downloading the pack.

  5. 5

    Import with Nearest filtering

    Use the included notes to set Godot texture filtering to Nearest and avoid soft pixel edges.

Start now

Open Pixelpond Engine and export the asset when it is clean.