PixelpondEngineOpen the Engine
Pixelpond Engine

Sprite sheets

Sprite sheet editor for game-ready pixel animations.

Assemble frames on a clean pixel grid, keep every cell consistent, then export a sprite sheet and sidecar metadata that is ready to import into a game project.

Use it when a character, prop, effect, or UI animation needs a reliable sheet instead of a folder of loose frames.

The Pixelpond Engine workspace with canvas, palette, preview, and export-validation panels visible.

Exports

  • Transparent PNG sprite sheet
  • Frame JSON with cells, fps, and pivots
  • Optional GIF or APNG loop preview

Validation checks

  • Consistent frame size
  • Palette drift across frames
  • Integer export scale
  • Likely blur in target engines
Workflow

From loose frames to a validated sheet.

Assemble frames on a clean pixel grid, keep every cell consistent, then export a sprite sheet and sidecar metadata that is ready to import into a game project.

  1. 1

    Import or draw the frames

    Start from rough frames, a sketch, or a small sprite and keep the source on a true pixel grid.

  2. 2

    Clean the frame set

    Remove stray pixels, merge near-duplicate colors, and keep the shared palette stable across the loop.

  3. 3

    Set cells and pivots

    Confirm each frame uses the same cell size and add pivots where the target engine needs anchors.

  4. 4

    Validate the export

    Run export checks for frame size, palette drift, integer scale, and target-engine filtering warnings.

  5. 5

    Export the sheet

    Download the PNG sheet, JSON metadata, notes, and optional GIF/APNG/animated SVG preview.

Start now

Open Pixelpond Engine and export the asset when it is clean.