Blog & insights
From the pond.
One small studio, one belief: move fast enough to make something real, then slow down enough to make it good. Notes on pixel craft, AI-assisted making, and the tools growing around that idea.
Export a Godot-ready pixel sprite.
Pixel sprites import blurry into Godot when the texture filter smooths them. Export a clean spritesheet, import it as SpriteFrames, and set the filter to Nearest.
Make a pixel font in your browser.
Draw a pixel font in the browser: 95 glyphs on a fixed grid. Tune the spacing, then export a real web font or a game-ready bitmap pack.
Make a seamless pixel tile.
A tile only reads as a surface when its edges wrap. Draw it at a clean size, repair the seam, then export a tileset you can repeat with no visible joins.
Clean up a messy AI sprite.
Once an AI image is on a real pixel grid, three quick fixes finish it: remove the stray specks, kill the cut-out halo, and clear the speckle.
Scaling pixel art without blur.
A practical guide to choosing pixel-art dimensions, scaling by clean multiples, and keeping icons, sprites, watch faces, and Godot assets sharp.
Why your AI pixel art looks blurry.
AI-generated pixel art is usually a continuous-tone image with a pixel-art aesthetic. Spot the symptom, find the implied grid, and reconstruct a real source you can scale, tile, and ship.