Pixelpond

Blog & insights

From the pond.

One small studio, one belief: move fast enough to make something real, then slow down enough to make it good. Notes on pixel craft, AI-assisted making, and the tools growing around that idea.

ToolsGuide

Export a Godot-ready pixel sprite.

Pixel sprites import blurry into Godot when the texture filter smooths them. Export a clean spritesheet, import it as SpriteFrames, and set the filter to Nearest.

Jun 06, 2026 / 6 min read
ToolsGuide

Make a pixel font in your browser.

Draw a pixel font in the browser: 95 glyphs on a fixed grid. Tune the spacing, then export a real web font or a game-ready bitmap pack.

Jun 05, 2026 / 6 min read
ToolsGuide

Make a seamless pixel tile.

A tile only reads as a surface when its edges wrap. Draw it at a clean size, repair the seam, then export a tileset you can repeat with no visible joins.

Jun 04, 2026 / 5 min read
ToolsGuide

Clean up a messy AI sprite.

Once an AI image is on a real pixel grid, three quick fixes finish it: remove the stray specks, kill the cut-out halo, and clear the speckle.

Jun 03, 2026 / 5 min read
StudioReflection

The how is free now.

AI made the how free. The two bottlenecks left — a thing worth making, and the nerve to start — were always yours. Which is exactly why no guide can sell them to you.

May 31, 2026 / 2 min read
StudioReflection

Start creating in the AI wave.

AI-assisted making is useful when it turns saved ideas into shipped work, then leaves room for craft, taste, and deliberate refinement.

May 23, 2026 / 6 min read
ToolsGuide

Scaling pixel art without blur.

A practical guide to choosing pixel-art dimensions, scaling by clean multiples, and keeping icons, sprites, watch faces, and Godot assets sharp.

May 23, 2026 / 8 min read
ToolsGuide

Why your AI pixel art looks blurry.

AI-generated pixel art is usually a continuous-tone image with a pixel-art aesthetic. Spot the symptom, find the implied grid, and reconstruct a real source you can scale, tile, and ship.

May 26, 2026 / 7 min read
HearthlessReflection

Why every autobattler needs a quiet town.

A design note about giving a tactical loop somewhere calm to breathe between fights.

Feb 09, 2026 / 3 min read