When to use this
The step after you have pixels.
This is not about finding the grid — that comes first. This is the cleanup pass for art that is already on a grid but still looks generated: a reconstructed AI sprite, a cut-out asset with a fringe, a downscale that left a dusting of loose pixels. The mess is small and local, which is exactly what makes it fast to fix.
Step one
Open it as clean-pixel art.
Open the engine and pick the goal "Clean imported pixel art" — the lane built for fixing blur, stray pixels, and off-grid mess in art that is already pixels — then drop your sprite in. The engine even nudges the order for you: clear the strays, then defringe the edges.
Three messes, three fixes
Remove stray pixels.
Suggest → Remove stray pixels erases the tiny isolated specks scattered around the art, the dust a downscale or generator leaves behind.
Defringe edges.
Fix → Defringe edges kills the pale ring left when the sprite was cut off its old background, the anti-aliased edge that reads as a glow.
Clear speckles.
Fix → Clear speckles drops the small leftover blobs, especially the noise that hides in dark or shadowed areas.
Step two
Run the three fixes.
Start with Suggest → Remove stray pixels to clear the loose specks, then Fix → Defringe edges to kill the halo, then Fix → Clear speckles for anything left in the shadows. If the art is still a touch off-grid, snap it to the pixel grid so every pixel is square again. None of it touches the shapes you care about — it only removes what does not belong.
Step three
Lock a small palette.
Generated art tends to carry dozens of near-identical colours. Merge the near-duplicates and lock a small project palette, and the sprite reads as one deliberate piece instead of a soft gradient doing a pixel-art impression. That palette also keeps every later edit consistent.
A 60-second cleanup pass
Clean-pixel goal
Open the engine, pick Clean imported pixel art, drop the sprite.
Remove strays
Suggest → Remove stray pixels clears the loose specks.
Defringe
Fix → Defringe edges kills the cut-out halo.
Clear speckles
Fix → Clear speckles drops the leftover blobs.
Pixelpond workflow
Reconstruct, clean, then ship.
Reconstruct, don't rescue
Cleanup is the middle of a three-step path. Finding the real grid comes first — the guide on reconstructing AI pixel art covers spotting the symptom and downscaling to the grid. Shipping it crisp comes last — scaling pixel art without blur covers integer multiples and the renderer settings that keep it sharp.
The pixel art palette cleanup page gathers these fixes — stray-pixel removal, defringing, and a locked palette — into one workflow.
Reconstruct, don't rescue
AI sprite cleanup checklist
- Pick the Clean imported pixel art goal and drop the sprite in.
- Suggest → Remove stray pixels to clear the loose specks.
- Fix → Defringe edges to kill the cut-out halo.
- Fix → Clear speckles for the noise hiding in dark areas.
- Snap to the pixel grid if anything is still off-grid.
- Merge near colours and lock a small palette to finish.