License
Icon pack catalog

Pixel game UI icons

Game UI icons need fast recognition, engine-friendly exports, and predictable naming. A pack is more useful when it ships with spritesheets, manifests, and source files from the beginning.

Pick icons by workflow, not by count alone

A 240-icon game UI pack is only useful if it covers the loops players touch every minute: inventory, health, currency, maps, shops, dialogue, and status effects.

  • Keep repeated UI actions visually consistent.
  • Separate item icons from command icons.
  • Test each icon against a real HUD background.

Demand engine-ready exports

Unity and Godot imports are smoother when the pack has predictable cell sizes, folders, and a manifest that maps names to spritesheet positions.

  • Use transparent PNG exports.
  • Include spritesheet and loose-file layouts.
  • Validate manifest paths before publishing.

Know when standard licensing stops

Using icons inside a finished game is standard commercial use. Reselling the icons as part of a game asset bundle, template, plugin, or builder needs extended redistribution rights.

Make an icon fit your game, for free

Because Pixelpond packs ship editable source grids, you can open a pack in the free Pixelpond Engine and nudge any icon to match your HUD — thicker outline, different silhouette, whatever the game needs — then export the source back out losslessly. Before you ship, test the edited icon against a real HUD background at 100% zoom; a sprite that reads on a flat checker can still vanish over busy game art. The touch-up guide covers the full workflow.

Read: Touching up a Pixelpond icon pack

16x16 source240 icons
SVGPNGManifest

240 pixel UI icons for indie inventories, HUDs, menus, and quests.