PixelpondEngineOpen the Engine
Pixelpond Engine

Unity export

Export Unity sprite sheets with crisp pixel settings.

Use the Unity preset when a pixel sprite sheet needs predictable cells, pivots, sidecar metadata, and import notes for Point filtering and no compression.

Use it before slicing a sprite sheet in the Unity Sprite Editor or preparing Multiple sprite imports.

The Pixelpond Engine workspace with canvas, palette, preview, and export-validation panels visible.

Exports

  • Sprite sheet PNG
  • Unity-labeled frame metadata
  • Point filter and compression notes

Validation checks

  • Same-size frame cells
  • Pivot metadata for animations
  • Likely blur under default filtering
  • Integer scale for raster exports
Workflow

From grid to a slice-ready Unity sheet.

Use the Unity preset when a pixel sprite sheet needs predictable cells, pivots, sidecar metadata, and import notes for Point filtering and no compression.

  1. 1

    Build the sheet on a grid

    Keep each animation pose inside the same pixel cell so Unity slicing is predictable.

  2. 2

    Choose the Unity preset

    Select the Unity profile before exporting a PNG sheet and metadata sidecar.

  3. 3

    Lock pivots and scale

    Set consistent pivots and keep scale whole-numbered so the imported sprites line up.

  4. 4

    Validate before download

    Check for frame mismatches, palette drift, and likely blur warnings.

  5. 5

    Import with Point filtering

    Use the notes to set Sprite Mode to Multiple, Filter Mode to Point, and Compression to None.

Start now

Open Pixelpond Engine and export the asset when it is clean.