Unity export
Export Unity sprite sheets with crisp pixel settings.
Use the Unity preset when a pixel sprite sheet needs predictable cells, pivots, sidecar metadata, and import notes for Point filtering and no compression.
Use it before slicing a sprite sheet in the Unity Sprite Editor or preparing Multiple sprite imports.

Exports
- Sprite sheet PNG
- Unity-labeled frame metadata
- Point filter and compression notes
Validation checks
- Same-size frame cells
- Pivot metadata for animations
- Likely blur under default filtering
- Integer scale for raster exports
From grid to a slice-ready Unity sheet.
Use the Unity preset when a pixel sprite sheet needs predictable cells, pivots, sidecar metadata, and import notes for Point filtering and no compression.
- 1
Build the sheet on a grid
Keep each animation pose inside the same pixel cell so Unity slicing is predictable.
- 2
Choose the Unity preset
Select the Unity profile before exporting a PNG sheet and metadata sidecar.
- 3
Lock pivots and scale
Set consistent pivots and keep scale whole-numbered so the imported sprites line up.
- 4
Validate before download
Check for frame mismatches, palette drift, and likely blur warnings.
- 5
Import with Point filtering
Use the notes to set Sprite Mode to Multiple, Filter Mode to Point, and Compression to None.